Over the
past two weeks, we have been looking on the symbolic represnetations within
game spaces. I have discussed the representation of genders and cultures inn
the game world in my last week’s blog and, I also revealed that the symbolic
representations and ongoing actions in games are merely the extension of
continuous human behaviours and mainstream social perspectives. This week’s
lectures had looked at the controversies on representation of violence in games
and actual violence. I am now have approved
this point which I carried out undeterminably last week after this week’s study
and lectures. I have noticed that most
of theoretical discussions of violent video games are clouded by ambiguous
definitions, poor research and subjective perspectives, which cause confusion
of correlation with causality. According
to Goldstein (2008), symbolic violence has always be an important part of
entertainment. Sports games like footballs and cricket had been established
upon the components of wrestle, which is attack and defend. Static games like chess and poker also origins
from military conflicts where strategies and schemes appealed. In this aspect, video games continue a long
history of incorporating conflict and fantasy aggression into play. The establishment of violence in video games
also foreshadowed and extended combative soul and aggressiveness in human
nature in a virtual world. Therefore,
video game itself does not introduced a new form and violence, but merely a
continuance and commercialization of violence that is pre-existed in the human
history.
Violence for entertainment can date back to ancient roman times. I mean, the Collosseum was a theatre dedicated to man-on-man, or man vs. animal fighting. The fact that there is an entire film genre dedicated to high-speed car chases and reckless violence just demonstrates how blood-thirsty so many of us are. Video games is just carrying on the tradition of giving us what we want! As long as it's in a virtual space I'm all for it!
ReplyDeleteYes. Violent had been existed as a form of entertainment as well as a way to survive throughout the history. Therefore, it is reasonanle to say that the violence in videogame is an extension of entertaining violent in a recent introduced format of platform.
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