Saturday, January 19, 2013

Immersion and Affect in Slender


I was thinking about this week's lecture and I thought the perfect game that fits themes of the lectures would be slender. Slender is a horror game that is based on the slender mythos. ( if you don't know what slender mythos is go to this web page be cause I am lazy and focous of this post isn't talking about slender mythos. http://tvtropes.org/pmwiki/pmwiki.php/Franchise/TheSlenderManMythos?from=Main.TheSlenderManMythos ) Slender is probably most basic horror game. It just has a dark land scape with few trees some buildings and a field. There is no iteam except for a three paper. Your aim in this game is to find the 8 papers hidden in the game before slenderman finds you. ( in which you'll get this picture:
 
and it is game over) why I think this game is good example of immersion and affecttion people really do get bugged down into it. Firstly I shall talk about how this game shows diegetic immersion. As many person who played in this game seemed to be losing themselves to the game and is focoused on the key survival of the game.This can be seen from many videos online ( key example being this one:

 
) that shows how many players of this game become so engrosed in playing this game. This game also shows situated immersion as many players deeply involved in the space of the game that when they lose (i.e get caught by the slender man) many of the players get quite a jump scare. These two aspects fit well with the theory of immersion as given by Laurie N. Taylor. "

I will define it here as Diegetic immersion where the player is immersedin the act of playing the video game, and as intra-diegetic or situated immersion, where the player is immersed in playing the game and in the experience of the game space as a spatial and narrated space."

This game also shows the concept of affect. Like many horror games this game creates Affect of dread and fear. This game dose its job well in the way that creates potiential mood of horror.  This can be seen from its game structure. you see in this game there are no iteams to gain apart from that 8 papers. As such there is nothing to stop the slender man from getting you. This plus the fact that you are in a dark creepy forest with very little light ( that has limited power source.) can give you forbidding scence of dread and scare when slender man catches you. This also goese with the world of concern. As it is horror game, only thing you are concerned about is your own survival. The game screen shows this by having a clear view with dark shadows. There is nothing apart from some small building and trees which renforces the fact that you are all alone. These aspects of world of concern helps to create affect of dread in the game.








 

 
 
 
 
 
 




1 comment:

  1. Hey there, I posted on Slender as well! Just read this after. Loved the videos haha, I had some different ideas about why people became immersed in the game. Would be cool to see what you think.

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