But what is speed running you might ask?
Speed
running in its most pure form is playing a game in order to finish it as
quickly as possible. Where this breaks down is what “finishing” the game really
consists of. For most games it’s broken down into different categories, usually
with at least a 100% completion record (i.e. collecting everything in the game)
and what is called an any% record (i.e. not getting every item in the game, but
still finishing it)
Some
speed runs are fairly skill based, with carefully planned out routes decided
upon beforehand in order to maximize efficiency. Many however (and
coincidentally) the ones I find most interesting are the ones that abuse
unintentional glitches in the game, often in order to skip sections and items
needed in order to progress. One of my favourite examples of this is this speed
run of The Legend of Zelda: Ocarina of Time. Usually a game that would take 12+
hours to finish for an average player, the player in this video manages to finish
it in just under 22 minutes using a glitch I don’t even entirely understand. The
commentary on the run helps though.
What I
find interesting however is developer reaction to it. One example of this was
during the aforementioned AGDQ. During his run of VVVVVV, the player (known as
runners, as in speed runner) of the game, upon finding out the developer of the
game itself was watching him play it, apologized, saying that he knew the
developer didn’t particularly like the “Speed Run” way of playing his game. This
kind of developer reaction I find quite interesting. Is speed running a
legitimate way of playing a game, or is it a form of cheating? In my opinion,
it’s just another way that players have come up with in order to get more
enjoyment out of their favourite games. What are your thoughts?
-Matthew
Miles-Watson
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