Video games, culture, everyday life
One of the few games I’ve actually sat down and really spent
a good amount of time on is Final Fantasy. What drew me in at the beginning were
the graphics and how seemingly ‘real’ the characters are which differed from
other games. But using the example of Final Fantasy, I’d like to examine how
far games can affect our everyday life and how it becomes integrated in our
culture.
References to final fantasy can be found in popular culture
out of gaming itself. One example is the popular game
itself being a movie franchise.
http://www.youtube.com/watch?v=ttK8w7lMGvY
(Final Fantasy VII: Advent Children Movie Trailer)
References to the game can also be found in mainstream
movies like Charlie’s Angels and Scott Pilgrim vs. The World. Television
series Robot Chicken included a
parody of Final Fantasy VII called Final Fantasy Burger Chain. In the
popular TV series Two and a Half Men,
Jake begs Charlie throughout the show to take him to the video store to rent
out the new Final Fantasy X. From these, we can see how games are becoming ever
more integrated in everyday life, and even more so globally. This also brings
about the interaction of culture and countries through gaming, as the visuals
between Western and Eastern games differ by a great margin.
http://www.youtube.com/watch?v=-wVogtCHJ70
(Robot Chicken)
http://www.youtube.com/watch?v=Y6-d-YcYJWA
(Two and a Half Men)
Final Fantasy has become so huge that it covers so many more
aspects than just being “a game”. It might have started out that way, but now,
people can buy Final Fantasy figurines, watch Final Fantasy movies, and search
for Final Fantasy characters singing songs, their MVs, costumes and even a
multiple fan made clips. A very popular fan made series is the Dead Fantasy
Series by Monty Oum started in 2009 integrating the famous characters of Dead
or Alive and Final Fantasy. This fan made series has racked up immense views on
YouTube, as well as Monty Oum’s own website. So games like this have become
more than purely just for entertainment, fans of the game can become closer to
the game, its characters and Final Fantasy itself has become a brand.
http://www.youtube.com/watch?v=SIy5Q3EB6ec
(Dead Fantasy part 1)
Final Fantasy, being a game product made in Japan, is also
closely integrated into Japanese culture. I’m sure everyone is familiar with
Cosplay in which people wear costumes and accessories to represent a specific
character. In Harajuku (Japan), this is a familiar sight.
Final Fantasy is also a favourite amongst cosplayers to role-play.
Different to popular beliefs, cosplay is actually only popular in Japan, but is
becoming more popular in the western world. Cosplay also influences Japanese
street fashion and is considered as a part of a popular culture. Some people in
fact, may know nothing about the games, never have played them before but
dresses up as them purely due to the graphics, the characters, or purely just
for the sake of cosplay. So unintentionally, video game characters are starting
to become symbolic characters, what they wear, what their catch-lines are can
influence culture, fashion and people’s everyday life.
So although we may not be “gamers” or play a certain game,
we may in fact already be a part of it. Without us knowing, it may already be
in our lives. So are games really just games? Are games just purely for
entertainment and relaxation? Or have they become so important that without
them now, we’d lose a part of our culture and cultural identity? Have they
become a tool for global integration and exchange? How exactly do we define
games now?
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