Sunday, January 13, 2013

Video Games analysed as texts?




The academic field of video game theory has passed through the first phase, media based academics have established that video games as worthy of study as a medium and is very much relevant to today’s world.
What the first reading does is not question the importance of studying video games from a media orientated perspective but simply discuss the importance of studying video games from multiple perspectives and disciplines. Within this text, there is a passage quoted from Tanya Krzywinska that expresses his concern that the research of video games will be exclusively conducted by dedicated departments. Amongst the consequences is risk that the field of video game research will become too industry focused, discouraging academics from other fields such as philosophy and political economy from formulating their own theories and approaches to studying video games. Like any subject of academia, the study will cease to grow if there is little variety, and an openness to explore and engage with fresh ideas.
http://www.youtube.com/watch?v=znKHxJHF25U

This YouTube link explains how a University in the U.S.A has incorporated the game Skyrim as a learning tool and as a part of the new history course they offer. The video is short and worth the watch as it explains how video games is already being analysed by academics as a modern application of cultural studies that include history, psychology and political standpoints.
This all leads me to what I want to open up to discussion: Is it possible that one day video games will be studied from an academic English based perspective that focuses on Video games as not just a medium but as a text; studying the ideas and themes of video games in the same way films and novels are studied today, for example using a close reading method?






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