Tactical involvement
For this micro browser game, I would classify it as action category. Not like the strategy game, the action game not always has lots of tactical decision to make. But the ‘Robot Unicorn Attack’ is a different one which has amount of tactical decision in it. Accompany with the progress of game, the skill of player is getting proficiency and they can memory more and more barriers in the game, thus player would try more different tactical decision in it. Take this game as one example, the moment of jumping and dashing always need to be practiced, thus it creates different fun in different round.
Performative involvement
As one action game, the most existing
element is in controlling. Although the ‘Robot
Unicorn Attack’ only has two controlling ways (which are ‘z’ for jumping and ‘x’
for dashing), but the simplest controlling is the most important element to
make the player easily immersion in the game experience.
Compare with the other games with complex controlling, those always makes the
player is busy in learning controlling but not enjoy it as an amusement.
Affective
involvement
Another element
made me immersion in this game is its ranking system. The ranking system allows
the player submit their score to its online database, thus the game has double challenge.
The first one is breaking player themselves’ ranking; the other one is the ranking
competition between different players. Accompany with the raise of ranking
position, the player could be satisfied by their achievement in ranking system.
Shared involvement
The
ranking system also allows players sharing their final point within their
friend circle. Thorough the social network sites like Facebook, this kind of
micro browser game are easier to make a common game experience between friends
in the real world, which will make the friend have more communication with each
other.
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