Trends and Social Media
Just like buying the trendiest
clothes, wearing the hottest colour right new, watching the most popular TV
show or using the most "in" slang, we'd all like to be on top of our
game. To keep up with society and the most popular thing right now. Games are
no different. I remember when Diablo III came out and my Facebook feed was
filled with "omg look what I've got, this is gonna be my life for the next
3 days", or "so exciting, just got new Diablo", and all of a
sudden everyone was commenting, liking, wanting, or being jealous at someone
else having it. It was most certainly the "trend" back then. It felt
like if you didn't know what it was, you were totally out and not just in the
gaming world but also in the social world. So are trends one of the big reasons
why some games are so popular? Is it because everyone wants to feel like
they're part of the next biggest thing? Do people play it just for the sake of
playing it?
I have many friends who started
playing Tetris on Facebook because all of our other friends were battling and
talking about it every day. They said it felt like if they didn't start
playing, they couldn't be part of the circle and felt left out of conversations.
I'm sure everyone knows the game Draw Something which was so popular a while
back. Having to not own an Iphone or a smart phone meant that I was listening
to my friends talk about this game every day and being with them whilst they're
playing the game with others. So it feels like the social media and the
pressure of maintaining friendship also plays in with why games may be so
popular.
Clint Worley, the senior producer on Sony’s “EverQuest” (or “Evercrack,” to the afflicted), says it’s not the games themselves that are addictive — it’s the social aspects of the massively multiplayer genre.
“The social networking is really kind of the glue that pushes people to sit in the game for long periods of time,” he says.
Dr. Hilarie Cash, a Redmond, Wash.-based therapist who specializes in Internet and computer addiction, agrees. She works with lots of teenagers and young men in their 20s who don’t have a lot going on in the real world. So they play online games to fill the void of friendship, companionship — even love.
Multi-member online games means there
are chances to meeting new friends on the web, to create a virtue life where
the other person may not know you on a personal level to judge you so it can be
the perfect platform of escape of some people. If we become too reliant on
this, it may become an addiction. So does the social media and the pressure to
conform force people to become "gamers" and is it one of the reasons
for addiction? All I can say is that on a personal level, the pressure to know
what the hell my friends were on about some of time made me try a variety of
games just for the sake of knowing.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.