Learnt quite a bit of new terminology during this week, such
as ‘Diegetic Immersion’ and ‘Situated Immersion’, Taylor describes diegetic
immersion as engaging with a game where you tune out of reality and give the
game your full attention; a similar practise to as a reader engrossed with his
or her book. Situated immersion is when you immerse yourself into the world of
the game for example first person shooter games. This reminds me of method
acting actually. I’ve been studying drama all my life and when you get so
emotionally and physically attached to your character where you ‘become’ the
character can seem very real in the space you perform especially on stage. You
start caring this character beyond the space you are situated to (‘theatre’ and
hope this makes sense) but yeah I don’t think I’ve ever played first person games
apart from Need for Speed when I was a kid but don’t think I ever played to the
degree where I felt situated immersion. Anyway I really wanted to play Amnesia because
I know its first person and also it looked really scary when Kevin showed us in
class, except I never got it working which was lame. I really wanted to compare
the feeling if it’s like becoming the characters you pay on stage.
There was a game when I was a kid where I was diegetically
immersed with called Tekken Tag Tournament II. And I was very obsessed with
that game to a point where I would stay up all night with my brothers friends
unlocking players and learning all the backstories about each and every character,
learning about the history and relationships of the characters too (I was about
12 I think) anyway I just couldn’t get enough of it and I certainly wasn’t one
of those kids that just button bashed their way to victory, no I had strategy. I
had one favourite character named Hwoarang where I just kicked my way through
battles and I was unstoppable.
For me the experience was very thrilling. It was like reading
Harry Potter as a kid; being invited into this very detailed world where you
learn about all different types of character, get to know them and go on a
journey with them. That’s how it was with me and Tekken. Calleja’s describes
this as narrative involvement.
The game I'm always playing these days is Angry Birds. I like
to play it because it’s a good way to kill time and also I'm ‘diegetically
immersed’ with the text. I find great pleasure in finding strategies and
tactics and making use of the resources I have (the different type of birds you
get in each game) and there’s no other feeling like beating up those little pigs.
There’s no possible way you could be ‘situated-ly’ immersed with this game because
you are the slingshot which you use to aim at.
Moving forward with ‘agency’ which is arrived through decision
making; there is very limited agency in the world play of Angry Birds due to
the physics and logics of the game. I can never change the birds I'm given,
even if others might be well suited nor can I change the amount of birds I'm given
and I'm always shooting horizontally from left to right. But as a player you
put that aside because the enjoyment of the games is thrived from its limitations
especially. The more difficult it is the better. And sometimes, inside the
world of the little pigs can be very difficult to get where a player is required
to stop and think about the most effective way to make use of the resources
presented. However I do get bored of it sometimes where I have to go away for a
bit and come back to it sometime later on, perhaps simply because of its
limitations. I wouldn’t mind exploring more games now where there is no limit
to space and agency.
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