In an earlier blog post, Emma Hughes asked the question, ‘I was wondering if they have games where the girl is the hero
who has to save the man’. Over the past few days, I’ve been looking for games
that show examples of this, the implications of it, and delving into the
reactions people’ve had to games where this is the case. Look under the cut for discussion of Resident Evil Code: Veronica, Bayonetta, Kingdom Hearts: Birth By Sleep, and Silent Hill 3.
Claire Redfield and Steve Burnside (Resident Evil Code:
Veronica (2000))
In Code: Veronica, you spend the first
two thirds of the game as Claire Redfield, a woman who’s been imprisoned on a
remote island while trying to find her brother, Chris. Shortly after arriving
there, zombies swarm the prison, and Claire is one of only three people left
alive—the other two being Alfred Ashford, the antagonist of this section of the
game, and Steve Burnside, a teenage boy. Steve is immediately set up as an
impulsive character that cannot be left to his own devices, so Claire begins
exploring with him to keep him safe. As you finish Claire’s section of the
game, both characters are stranded in Antarctica, where Steve is captured. After a short stint following her brother
Chris, control returns to Claire, and you are tasked with trying to rescue Steve. Steve's rescue fails as he is turned
into a monster, and then killed by the final boss, Alexia. Claire, while understandably
upset over this, takes Steve’s death as motivation to team up with her brother
and fight her way to freedom, the game closing with the siblings reunited and
on their way back to society.
In this plot, not only is Claire a very
proactive female protagonist, Steve is prescribed feminine plot significance—he
is unhelpful in combat, he is kidnapped, and he ultimately dies to provide
Claire with motivation to succeed (more on that death bit later). This choice to make Steve—the male lead for
much of the game—into a traditionally feminine support character was met with
much derision, gamers decrying him for being ‘useless’ and ‘annoying’—leading
to Code: Veronica’s remake, The Darkside Chronicles, overhauling his
personality and making him a permanent playable character. In this version of
the story, he is still less combative than Claire, but he makes up for this by
knowing the layout of the island and being less nervous around the monsters
they meet. As a result of having control returned to him, and his altered
personality, gamers began to appreciate him more, with many players saying he
was now likeable—perhaps proof of players being reluctant to accept the ‘hero
with unreliable support’ dynamic with reversed genders.
Bayonetta and Luka Redgrave (Bayonetta (2009))
Bayonetta’s story follows the titular
witch as she explores an Italian city, trying to regain her lost childhood
memories. On her way, she routinely crosses paths with Luka, a journalist hunting
her under the belief that she killed his father. Each time she meets Luka,
Bayonetta rescues him from danger—being attacked numerous times by the angels
that act as the antagonists of the game, and saving him from a helicopter
crash. Despite this role-reversal, a female action hero repeatedly swooping out
of nowhere to rescue a man, Bayonetta and Luka have been widely accepted by the
gaming community—perhaps because, unlike Steve, Luka is still given a purpose
and a traditionally masculine personality.
Throughout the game, Luka may need to be
rescued from harm, but he is always ready to offer something in return, giving
you transport in his helicopter, information on where to go next, or even
simple thanks. Steve, however, is constantly impetuous and rejecting Claire’s
help; making the player, who has rescued him by proxy, less inclined to appreciate
him. This shows that a large part of reactions to rescuing characters are
rooted into the way the player is treated by the character being rescued. If a
player has to rescue an ungrateful character, then regardless of gender they’re
unlikely to enjoy it—their efforts in gaming haven’t been validated by the
response the game gives them. On the other hand, if gamers have to rescue
thankful, useful characters, they are perfectly happy, regardless of the gender
of the parties involved in the rescue, because they have received positive
response to their actions, affirming their choice as worthwhile.
Aqua and Terra (Kingdom Hearts: Birth By Sleep (2010))
Aqua and Terra are two of the three
playable characters of Birth By Sleep, a prequel to the Kingdom Hearts series—however,
Aqua is the focus of the game, which is divided into four chapters, two of
which you play as her for. The pair are students of Master Eraqus, a man who
trains them in wielding the ‘keyblade’ to fight darkness in their universe.
When the time comes for them to finish their training and become keyblade
Masters themselves, Aqua succeeds, and Terra fails, leaving him ashamed and
looking for a new way of gaining power. Terra, in his quest for strength, meets
Master Xehanort, the villain of the game, and is infected with dark magic,
eventually becoming possessed by Xehanort. The narrative then switches to Aqua’s
point-of-view, and the player must set out to rescue Terra from Xehanort’s
clutches, as well as their third friend, Ventus.
Aqua’s storyline is an interesting
example of the female-rescues-male plot because, unlike Bayonetta and Claire,
whose situations with Luka and Steve were treated with ambivalence or
criticism, her attempted rescue of Terra received large amounts of praise from
the playerbase. The final segment of Birth By Sleep, where Aqua sacrifices
herself to save Terra from the dark world he has fallen into, is remembered by
most as the highlight of the game—Aqua is undoing all the damage he has caused
and saving him from his own mistakes, bringing the story to a satisfying, if
sad, conclusion. If nothing else, proof of her popularity can be seen in a poll
Japan’s most popular gaming magazine Famitsu ran, voting for the top five most
popular characters in the Kingdom Hearts franchise—a series a decade long, with
dozens of characters to choose from. Aqua came fourth—outranking all the other
Birth By Sleep characters. Her popularity shows that not only can a woman
rescuing a man be tolerated, it can also be an action worthy of praise—definitely
communicating progress in the decade between Code Veronica X and Birth By
Sleep.
Heather Mason and Harry Mason (Silent Hill 3 (2003))
This one I’ve included not so much
because of a rescue, but for a lack thereof—Harry, similarly to Steve,
in the Resident Evil example above, is killed to create motivation for Heather
to escape the cult that have started pursuing her in the game. This falls in
line with a trope similar to the traditional ‘heroic rescue’ plotline, called
Women in Refridgerators. This trope is where, instead of a villain capturing a
hero’s important support character, they outright kill them,
permanently disengaging them from the plot and creating a need for revenge—and
the victim is almost always female. Harry Mason is an extremely rare male version
of the trope; he was the hero of Silent Hill 1, and now, he is nothing more
than a corpse acting as a pointer to go and get rid of the cult who killed him.
This shows another side to reversed
gender roles in gaming—one of the main reasons that men are never kidnapped or
captured is because rescues tend to involve a ‘revenge’ aspect. While games are
reasonably comfortable depicting women engaging in violence or wanting
vengeance, they never seem to be able to merge the two—perhaps because of the
drive for destruction it implies? When a female protagonist tries to hurt
something, it’s usually portrayed as being necessary—Claire has to protect
herself from zombies—or to achieve a certain goal—Bayonetta carving a bloody
path towards her past. Female protagonists almost never manage to cause harm
for the sake of causing harm—something which the idea of vengeance implies.
Furthermore, when women want vengeance on someone, they are usually
unsuccessful—see a similar example in Fortune from Metal Gear Solid 2, who
swears vengeance for her dead father, only to be shot when she confronts his
killer. Game narratives place many barriers in between women and violent
impulses, even when men in the same situation are freely allowed to take vengeance
and enjoy combat. From the same game as Fortune, we have Raiden, who is able to
avenge his parents’ death without any issue.
So, with these precedents set, it’s
surprising to see Heather not only issued the task of avenging her father, but
succeeding in it—immediately after finding his body, she dispatches The
Missionary, the monster that killed Harry, and then spends the rest of the game
searching for Claudia, the woman who organised Harry’s death. When she
encounters Claudia, the pair come to a standoff, which ends with Claudia
ingesting a creature that causes her to create the game’s final boss, an
eldritch god, at the expense of her own life. As Heather descends into the
arena for the battle, she sees Claudia’s robes left on the floor, and exclaims
‘you can’t be dead—I was gonna kill you!’, before immediately attacking God,
trying to wipe out the last remnants of the woman who took her father’s life.
Heather’s indirect fulfillment of her
stated need to take revenge is interesting, as it is something that has never
quite come to fruition anywhere else. While she is unable to kill Claudia
personally, she does manage to destroy everything Claudia had worked for and
created, resolving her need for vengeance, even if in a roundabout way.
This list certainly isn’t comprehensive—it’s
just a set of examples I personally found interesting. Just off the top of my
head, I can also name Lenneth and Lucian (Valkyrie Profile), Lightning and Hope
(Final Fantasy XIII), FeMC and Shinjiro (Persona 3), Jen and Lewis (Primal), Kya and Frank (Kya: Dark Lineage), and Madison and Ethan (Heavy Rain). However, I think the four I’ve written on do show the differing
ways female protagonists can be portrayed going through male plotlines relating
to rescue and revenge. If anyone else has any examples, it’d be cool to hear them—I’m
actually really interested in male and female gender representation in games,
and I like learning about titles with interesting female characters whenever I
can!
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