Videogame “addiction” has so many negative connotations. Yes
gamers may become socially inept and introverted; yes gaming may be a way to
leave the real world and its problems; escaping into a world of fantasy and surrealism.
But what about how this addiction could be beneficial to the player, as in it might
have a large influence on the person and actually helps them in life.
The term “addicted”
may be used from an outside perspective, blatantly labelling someone heavily engrossed
in an activity yet “Obsessed is a word the lazy use to describe the dedicated”and
through this compulsion and dedicated though comes success, success at whatever
you mull over day after day. There is a book by Malcolm
Gladwell called “Outliers: The
Story of Success” which examines the factors that contribute to high levels
of success. Throughout the book, Gladwell repeatedly mentions the
"10,000-Hour Rule", claiming that the key to success in any field is,
to a large extent, a matter of practising a specific task for a total of around
10,000 hours. If we look at gamers who are dedicated to playing, some have
turned out to be professional gamers, participating in eSports around the world
and earning big dough. For the League of Legends Season 2 World Championship,
the grand prize was $1 million. Videogames are taken rather seriously when
reaching high level competitive play and only the devoted can handle the
pressure and skill required to get there.
Douglas Gentile, a leading scientific
expert on the positive and negative effects of media, does claim that
videogames do provide beneficial effects. He says "playing video games is
neither good nor bad. Existing research shows that they are powerful teaching
tools, and therefore we need to harness that potential, aiming to maximize the
benefits while minimizing the potential harms." (http://archive.news.iastate.edu/news/2011/dec/naturevg)
Although the “problematic use” of games may seem detrimental to society and to
that person, we need the context and understand that person as to why they
play, it may lead them to huge success and greatness and this doesn’t apply to
just videogames. Bill Gate’s dedication gained him access to a high school
computer in 1968 at the age of 13, and spent 10,000 hours programming on it;
which may be seen as addiction; but completely influenced his career and our
society as we know it.
Perhaps we should stop prejudicing addicts. We don’t know
what compels them to keep playing games; it may be the constant rewards they
achieve building up dopamine or the social aspect of MMOs and connecting with their
online friends. Everyone is unique and has different ways dealing with things;
you cannot just envelop everyone under the same definition of “addicted”. It is
only through moderation that video games can be fully utilised for the positive
effects they can have on a person. If we start at self-control and discipline,
perhaps we can change this discourse surrounding games.
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