I think the problem surrounding the videogame addiction comes down to how the term "addiction" is defined and from what perspective. The term "problematic use" is a much broader term which includes any problems that arise and cause disruption in a person's real life and relationship.
For many videogames which have a story, players will be most likely to finish the whole story in such a way that could complete the narrative of the game. If these story-based videogames really have a nice narrative which arouse the players' curiosity, they could continuously play for a prolonged period of time out of their desire or anxiousness of how the story would unfold. Level-based games also encourage players to continue move on to the next level, which also makes the players wanting to achieve all of the game's objectives. The player has to invest a lot of time and energy to fulfill the game requirements. You simply press "next level", "continue" or "retry" after a game there is no easy quit button.
I'm not sure about hardcore gamers but wouldn't people feel bored or tired spending really long consecutive hours on one game. At least for myself my brain or my eyes would tell me to stop when I start to have a headache or when I have dry and achy eyes.
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