Why violence
exists in video games? Why violence in video games causes more attention and
debate compared with violence in other media products? Speaking to my first
question, based on one of the social theory, everything exists in this world
must has its own reason, I think actually violence video games provide one of
ways to the players to release their evil emotions. Everyone has some negative
and even evil emotions sometime in their life, but we all know that there is
many laws and social rules in the real world that regularize and standardize
our behaviors, which means there is lots of things that we cannot do in daily
life such as beatings. While violence video games just provide people a virtual
space which allow them to have some illegal and immoral behaviors without
worrying about being punished (although there is also punishment in video games,
it absolutely means different to people compared with the punishment in real
world). So here I think violence video games may to some extent decrease the
crime in our real world. Back to the second question, the reason why violence
video games attack more social attention and debate is due to the first-person
experience in video games. In other media products such as films and TV series,
there also exist lots of violence but those media do not provide the viewers
the experience of shooting and beating. Personally thinking, when we are
watching the violence in films, we are more focusing on the story or the reason
why one character wants to revenge and kill the other character rather than the
behavior of shooting and killing. Also, there is no free choices that are provided to the viewers to
decide whom to kill and how to kill. However, in some violence video games there
is not too much reason why those people should be shot and killed; as a player
of those games, the thing you only know is you want to win, and killing those
virtual characters is the only way that you can win the game. Besides, the
first-person interaction in violence video games does provide the players the
relative real feeling and experience of shooting and killing.
Although nowadays
lots of executives and managers of video game companies
strongly deny that violence video games have caused much more crime of shooting
and killing in real life, just as what have been discussed in this week's lectures we have to admit there do exist a correlation between
people’s behavior in real world and the violence in video games. However, we
are unsure about how strong the correlations is and whether or not the influence
that violence video games bring to the players are all negative. Anyway, I
think in future the designers of violence video games should pay much attention
of how to present the violence in video games to minimize the negative influence
that will bring to the players.
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