While reading Stuff.co.nz’s Game Junkie Blog Gerard Campbell
was writing about his experiences playing the Beta of the upcoming Sim City (http://www.stuff.co.nz/technology/blogs/game-junkie/8232089/Becoming-God-playing-the-SimCity-beta).
One of the main issues he brought up was how the implementation of always on
DRM (Digital rights management) detracted
from the game play. Although the game is still in Beta testing and the DRM is
probably not complete Campbell was annoyed at how if he lost Internet
connection for just a second the game kicked him out and he lost his game
progress. I don’t doubt that this issue will be smoothed out by the time the
game ships.

So what are some alternatives? Well the steam network does
use DRM but it does not require constant Internet connection so it is better
than the Ubisoft iron grip but it can present some issues with cross platform
games not working and is limited by the third parties that publish the games. The
main alternative the will reduce piracy is to make downloads ‘easy and cheap’.
Most DRM coupled with the price actually puts people off buying digital content
so alternatives such as subscription based cloud storage sites or Good Old
Games (http://www.gog.com/) which offer ease of download, low price, and
are DRM free thrive in comparison to the publishing monoliths who demand huge
profit margins. So while gamers will have to coned that they do not actually own
the game to do with what they like game publishers will have to compromise and implement
a system that will reduce piracy and will not infringe on the consumers rights
to the product.
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