When parents think of people playing video
games, one of their first thoughts may be that they are an ‘antisocial’
activity. In the past this may have been true but in todays world of gaming,
the majority of games possess some form of connection with others either online
or multiplayer. Could the appeal of games really be in connecting with others? Could
simple games for smartphones like Draw Something be popular because they have a
social aspect? Frank Gibeau, the president of EA Games says he finds it almost
crucial to include an element of connection as he prides EA Games on having only
published games that include an online component. Could this be because even
the most ‘antisocial’ gamer craves some form of interconnectivity with their
friends or just others? Like Gibeau, Facebook seems to think that this
interconnectivity is also the key to success as it is planning on targeting the
more ‘hardcore’ gamers by helping to fund the development of games such as
Offensive Combat and Stormfall: Age of War. There are games that don’t
blatantly seem to include interaction such as in the Walking Dead where you
make choices and are later informed of choices other players chose. Does
knowing that others are playing the same game at the same time perhaps comfort
gamers or perhaps help to fuel competition? Instead of beating your own game
records, would you feel more accomplished by beating someone else?
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