This week’s discussion about race and
gender in videogames prompted me to look into some of the trends in the video
games market. A
2005 Nielsen Entertainment survey revealed that African-Americans and Hispanics
spend more each month on games than Caucasians. If this is an emerging trend in
the video games market, it surely doesn’t make smart business sense for game
developers continue to negatively portray non-white races, right?
Reading the same report I also found that “an increase in the
number of males in the home caregiver role has implications in terms of
widening the range of products that men regard as acceptable.” The use of the
term “acceptable” here is interesting. What exactly does this refer to? Toiletries?
Wine and spirits? This stereotypical ideal of men and domestic roles is
certainly intriguing and as evidenced by the examples used in class, obviously
extends to video games.
After
thinking about the issue of representation in games a bit more (specifically,
the way that male protagonists are portrayed), I’m not sure, are protagonists
in games meant to represent those who play games? Or are protagonists meant to
provide a sense of escapism in the sense that the player gets to live through
the protagonist?
To
those saying that video games are simply games, and not real life- I agree to
an extent. But much like in real life, many major issues get swept under the
rug and forgotten about, especially in the western world. I do think that these
inequalities in games should certainly be addressed. I’m just not sure how that
will happen. Anyone ever stopped playing a game or refused to buy a game
because of these issues?
Lastly (and slightly off-topic): In games, women are
typically presented as being unimportant or a damsel in distress. Very rarely
do we see these roles reversed. The Brandon Flowers music video for “Crossfire”
(http://www.youtube.com/watch?v=5AhU12zC8fc) has a pretty cool role reversal in
that the woman essentially has to keep saving the guy who finds himself
constantly captured by ninjas. Cute!
Also, did the Tomb Raider reading remind
anyone else of No Doubt’s “Just A Girl”?
http://www.youtube.com/watch?v=PHzOOQfhPFg
Source:
Euromonitor
International. “The Changing Role of Men: How This Is Affecting Purchasing
Habits.” Strategy briefing. 2007.
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