What I can see from computer games from childhood such as the click and react type games where the adventure depends on the child's interactivity such as 'Madeline', where a few french words are being tossed into your mind and used in the appropriate times. Games develop a child's need to pass the level or bet the computer, a sort of early competitive person growing inside of you being expressed in the game. Days where Mega man with your siblings is a favorite pass time as being a team, (one shoots, the other jumps and walks around) is entertaining enough until he finds he does much better without you.
The educational part?- quite unsure, but the parents seemed to think games covered with numbers or ABC's looks good enough. Ian Bogost is correct about learning game play while playing the game as systems give different codes in order for a player to win or complete the game. These sets of skills are either adapted while playing, taken from previous similar game experiences and used to quickly learn and adapt how the game works. Possibly the amount of time taken for a gamer to adjust , or be 'good' at a certain game may be measured. But what it is measured against is an entirely different problem.
Decisions within a game heavily affect the game out come, although some games are intended to have only a few ways to get the goal, the ultimate achievement that began game play. These choices a person makes ties in with the mood placement theory, where your personality is an important part in not only what games you choose but how you choose to play it. This is also another unexplored area not only in computer games but also films, TV ect. Only print mediums such as books and magazines have tackled this genre.
An example of a game which provides choices but needs wit or cunning-ness to understand how to complete the levels are these, first off they seem challenging but after a few levels of understanding the wacky way to solve an almost obvious puzzle, you start to enjoy the questions that come next or the next obstacle.
http://www.addictinggames.com/puzzle-games/superstacker2.jsp
http://www.addictinggames.com/puzzle-games/theimpossiblequiz.jsp
http://www.members.shaw.ca/gf3/circle-the-cat.html
http://www.bored.com/game/play/151368/The_Red_Button.html
http://armorgames.com/play/4309/this-is-the-only-level
The only thing I hate is the fact that you have to start all over again if the time limit exceeds your brain power.
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