It seems until
now that, in most video games, women are portrayed either as victims or as so called
“damsel in distress”, or represented as sex objects because of their physical
appearance or sexually-oriented actions. I can understand that the reason why
women used to be and still are portrayed in this way is the marketing targets
of video games are mainly men. But based on the recent study that Kevin
mentioned in the lecture that forty percent of all game players are women, so I
seriously doubt that whether or not the current marketing strategies of most
video games will and should still be the good and right choices of videogame
companies.
Among the
video games I currently knew a little bit about from the lecture, Lara Croft in
Tomb Raider is one of the popular
games that not mainly and obviously gain its players through portraying Lara’s sexuality.
However, as discussed in the lecture, as the simulation technology used in
video games develop we currently have a hyperreal Lara in the recent version of
the game which makes the physical femaleness of Lara has become more and more
obvious. Lara for me is like the Jane Smith acted by Angelina Jolie in Mr. and Mrs. Smith, beautiful and sexy,
who cannot only attract men’s eyes, but also women’s attention. So I would say
that both “femininity” and “masculinity”
are all represented on Lara which should be one of the main reasons why this game can be so
successful.
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