Thursday, January 31, 2013
Sexism and the videogame
Video
games are predominantly male authored and oriented, in terms of the games that
companies produce, the plots and points of view, and the sex of the players
themselves. This has given rise to the idea that sexism is rife within the gaming
sphere. It is true that sexism exists in virtually every facet of society, and
video games are no different: games have not enhanced sexism but have simply
adopted elements of it that exist within society and the media. In this sense,
I have seen examples of blatant sexism and subordination of women in several
games. The old Duke Nukem game that was released in 1996 is a prime example.
The player has the option to hand strippers cash and Duke Nukem is heard to say
“shake it baby,” etc. These are the only females that appear in the game and it
is this portrayal of women that I find to be a real cause for concern.
Nowadays, however, things are more complicated. Perhaps the most popular and
well known female character in the gaming world is Lara Croft in ‘Tomb Raider’.
She is a puzzle for all simplistic perspectives, because she is both sexual
object and active and even aggressive main character. That contradiction is
hard to address. So on the one hand, Lara Croft epitomizes everything that is
conventionally considered attractive in women, from having large breasts to a
perfectly shaped body. That makes her more similar to, say, Hercules, who is
also scantily clad and epitomizes the perception of the ‘perfect male form.’ On
the other hand, Lara Croft is independent and far from subordinate. She does
not fit the mould predicted by Yi Mou and Wei Peng in “Gender and Racial
Stereotypes in Popular Video Games,” in which they write that women are usually
perceived as subordinate and passive dependent to men, with sexual
relationships as central in life.” At the same time, her physical appearance is
designed to convey the idea that she is a ‘sex object.’ Finally, what becomes
even more complicated is that Croft is an avatar of a male player, who is both
looking at her and gaming with her. What do we make of that?
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