There
is a lot of anti-violence game leader said Grand Theft Auto series (GTA.) is
just a guideline for gang member. The most of evil elements in society like
violence, sex and drug are filled in it. In my option, the GTA series is a nice
work. The huge virtual space can make the player lost in it easily, thus gives back
the corresponding freedom to player. Most of player immersed in the game is not
because its violence but the story. You can’t image that one game without any storyline
but arbitrary murder for 40 hours. The main part of game is definitely not violent
elements, it just a kind of technique which used to develop the plot, it
servers for the main story and always changing the form to fit story.
The heroic violence
The
violence is not terrible but the consequence of using violence, and how the
game world responds for that. If the consequence is not as serious as reality
world, probably the player will have a fake sense on using violence. Using violence
in the game and escape from punishment made the player more like a hero but not
criminal. For example, a player even could escape form military searching after
he killed several people in GTA4. Obviously, this kind of non-punishment
consequence won’t happen in the real world. Compare with the 4th generation
of GTA, the changing on violence controlling can be found in the 5th
version. The consequence of using violence has been set in a logical way. Thus the
player will get a heavier punishment when they killed too many people on the
street. The rule in the virtual world is more similar with real world. To
keep touch with violence, and understand its consequence, is the most useful
way to avoid it. If we just keep the children far away from violent game, once the
real violence coming into their life, how they could deal with it. Be familiar
with violence in the game, and learn to avoid it is the active function of
violence.
But it is also important to notice that, violence could affect how we think of it in a decidedly misguided way. As the sister said in American Horror Story 2, ‘If you look in the face of evil, evil’s going to look right back at you.’ Although we have a critical sight on using violence in game, the negative behaviors still have already been separated. Therefore, they will receive negative message from game violence. Namely: when the people gaze on the evil, they also have been gazed by it.
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