While on the trawl for
more insights into video game culture I discovered a 2008 documentary “Second Skin” (Juan Carlos Pineiro-Escoriaza, Director, August 7, 2009).
As Nick Yee, a game
analyst says in the film “A lot times when people talk about video game
players… they try and collapse everyone into one kind of person”. But that is
not the reality.
The film profiles a
group of people who clearly identify with being a “Gamer” and as a result of
various motivations organise their lives around MMPORGs. In contrast to the
stereotype of gamer as being loners, the film shows how through the games like
EverQuest II and World Of Warcraft they have formed strong personal offline relationships
with other players. This includes becoming roommates, travelling thousands of
miles to meet up or even getting married. The Director cleverly intercuts machinima with scenes from everyday life to draw witty parallel between the
“virtual” and “real” world.
It attempts to draw a
balance with those consumed by “game addiction” with the positives disabled
people draw from playing without physical barriers.
“Second Skin” is
interdispersed with graphics illustrating key industry facts and insights. I
was unaware of “The Syndicate” an exclusive bastion of gaming “High Culture” where
one must apply and pass a test to join. The film is effective in explaining the
mechanics around the virtual gold currency and features interviews with Chinese
“Gold Farmers”.
I found the documentary
enriching as it captures the dynamics of the relationships formed through video
games and how these travel beyond “in
game” situations.
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