Video Game addiction seems to be the buzzword of the media
for the issues with youth. Aside from the fact that this is a huge generalization this attitude reminded me to the phenomenon that occurred in the
1960s. This phenomenon was that of the Mods and Rockers. While this was a
struggle of two subcultures, the relevance here is the moral panic that difference to the dominant societal expectation
causes. Moral Panic was used to describe any phenomenon that was deemed a
threat to the social order simply because it was new and went against the grain
of the social hierarchy. Video games, while not necessarily new, are still seen
as an up-and-coming novelty because of such exponential growth in the past few
decades. The way in which video games are seen to be a threat to society are
sprung from the apparent links and correlations that can be drawn between video
games, drugs and gambling – they are stimulating and a user is instantly
gratified through reward systems.
While being addicted to ‘fun’ in the form of dopamine
release is all well and good, society definitely dictates which vices are
allowed leeway. Video games are seen to be lethal based on the few extreme
cases of suicide and dehydration. Being addicted to food is fine, because
obesity is prevalent. Addiction to exercise is okay because exercise is to be
encouraged. Addiction to smoking is bad but still looks cool so just quit
whenever. Video games encourage a fantasy-filled haze of violence and pornography.VIDEO GAMES ARE DEATH.
Video games are stimulating. Is this not a good thing?
Learning to strategize, work as a team, be creative, show initiative, be
cautious…are these all not qualities that are revered in reality? The links
between stimulation in games and violence in games is seen to be one and the
same. While Bill O’Reilly might perpetuate this cycle of ‘video gamers are
murderers’, video games do not have to be violent. A lot of them aren’t. Just
as Quentin Tarantino mentioned in the first clip, in reaction to violence, there is
a cry to ‘Blame the Playmakers’, as though the creators of games are the
creators of societal problems such as violence, isolation and addiction.
This comes back to the tropes of gamers, as video game addiction can be attributed to someone who just 'looks the part':
Addiction can be a reality for some people.
This does not
mean that addiction is the default, or that humans are naturally drawn to vices.
‘Problematic Use’ forms, as many things do, as a series of small logical steps
that lead to a greater problem. Before you know it, an extroverted person may
move into a habit of playing games to deal with other problems in their life. Perhaps
these people are drawn away from their people in their life because the people
online are more understanding and less biased. The case depends on the person.
All we can do is get involved and be supportive of the gaming community.
Also, RIP Video Games Theory and Culture. You were awesome.
- Sophie McGuinness
"the guys a video gamer... how do i know... look at the guy" wow really:/ Funny how its all from fox news :/ and seems like they only interview people who already agree with their assumptions on the matter
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