As was briefly discussed
in our lectures a few weeks ago, alongside women and racial minorities, gay
gamers have it hard when it comes to representation. If a gay character
appears, then their entire identity is likely to revolve around their
sexuality, or, as with racist portrayals, they’ll be nothing but a
stereotype—your classic flamboyant man flouncing around in glitter and tights.
Lesbian characters seem almost invisible: girl-on-girl flings are commonly
depicted and seen as titillating for the assumed straight male audience, but
the participants will almost always turn out to be bisexual and completely
willing to engage with the (again, male) protagonist once they’re done fondling
each other. There are definitely some canonically gay characters done
right—Persona 4’s Kanji Tatsumi, Assassin’s Creed’s depiction of Leonardo DaVinci, and Shadow Hearts: Covenant’s Joachim Valentine, for example—but it’s
rare.
So it’s unsurprising
that a decent portion of gaming fandom is dedicated to interpreting the
unconfirmed sexualities of certain characters, and using them to create interesting
‘confirmed bachelors’. These range from plausible theories to downright bizarre
ones, but all of them are united in a single purpose; to add to the number of
queer characters and couples for gamers to enjoy, both those looking for
representation of their own sexuality, and those who simply find the theories
and stories in these fandoms intriguing.
The games and
characters caught up in this phenomenon are many and varied. In certain parts
of Team Fortress 2’s sprawling fandom, it’s considered entirely plausible that
The Medic and The Heavy are in a romantic relationship—the two characters are
depicted together in most official videos and art, in game they’re inseparable due to
their complimentary roles in battle, and Valve, the game’s creators, give some
small nods to the possibility. You’ll receive things like ‘Beaux and Arrows’—an achievement for the Sniper class given when he
kills a Heavy and a Medic assisting each other; and a set of matching hats, the
Officer’s Ushanka and the Gentleman’s Ushanka. Furthermore, the Medic’s hat’s
description advertises it as a way to ‘let the officer in your life know you’ll
always be right behind them, with a Medigun and a matching wardrobe’.
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Art by DarkLitria |
The Metal Gear Solid
games have implications that the series’ main protagonist, Solid Snake, could
be gay—Snake ostracizes himself from society until after Metal Gear Solid 1,
when he starts living with Otacon, a tech-savvy man he meets over the course of
the game. The pair share lengthy conversations about the nature of love, and
adopt a child together shortly before Metal Gear Solid 4. While Snake is
depicted with a female love interest for a short time—Meryl Silverburgh— he
leaves her after realising they’re unsuited to one another, and never specifies
what drove the decision. There are easter eggs hidden across the series where
the player can take photographs of men and send them to Otacon, who offers to
print them off for Snake 'if he likes them so much’. On top of all this, the
voice actors for both Snake and Otacon have admitted to playing their scenes as
love scenes, adding to the subtext substantially.
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"Hal and Dave, that's a good one. Maybe we should take a trip to Jupiter?" |
Meanwhile, lesbians
interpret representation through characters like Fang and Vanille from Final
Fantasy XIII. The pair share very close physical contact, with Fang at one
point lifting Vanille’s skirt without her permission and to no complaint. They
also interact in a way largely consistent with that of romantic lead pairs from
the other Final Fantasy games: Fang’s purpose in the game is to protect Vanille
from physical harm, while Vanille tries to defend Fang from her forgotten past,
which she believes will hurt her if remembered. This lines up with the
romantically paired protagonists of Final Fantasy VII, Cloud and Tifa, who went
on a near-identical quest, with Cloud trying to save the world (in line with
Fang trying to save the party from being killed) while Tifa guarded him from
remembering their teenage years together, realising some of the memories would
damage him. In mirroring what previous FF instalments used to define
heterosexual love, Fang and Vanille make themselves into a credible homosexual
pairing.
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Placement of Vanille's hand here has raised questions (see the comments) |
While each of these
examples can be seen as joking pandering or unintentional implication, there
is something to be gained from interpreting characters as homosexual: appropriated representation. Where gay gamers
cannot normally find characters with relatable relationships, they can make
their own. This sets the gay gaming community apart from other minority groups
who are unable to meaningfully alter the narratives of the stories they
experience and love to include lacking representation. If gay gamers wish to
project their sexual identity onto The Medic to create meaningful parallels to
their own lives, they are able to without contradicting any established
information about him; the same goes for Solid Snake, and for Fang; unlike, for
example, black gamers, who cannot take the text they are given and interpret
the physically white characters as matching their race.
This creates an
interesting problem of its own, however: if gay gamers are free and happy to
create their own homosexual alterbiographies in games, is there incentive for
game developers to include more gay characters in the built-in plots of their
products? Adding to their ranks would doubtless be helpful, increasing exposure
of the gay community to people outside of it and dispelling some of the myths
and stereotypes games currently perpetuate. But can it possibly be warranted,
when the community seems content to take existing characters and interpret them
in an inclusive way?
I’m curious to know
what people think—how can the gay community balance their current methods of
finding representation with pushing for official depictions of gay characters?
Or, alternatively, can the decision to interpret characters as homosexual be
seen as a quiet push for more—filling a need for representation at the same
time as displaying to others that there could definitely be a lot more of it if
developers tried?
I watched the small Assasin's Creed/Leonardo da Vinci link and what's so frustrating is that, not even exclusively to that game, homosexuality is represented in such a comic, almost uncomfortable way, and that ends up degrading the game itself. Sure, within this particular game a little bit of alarm in reaction to homosexuality is to be expected, because of when the game is set, but was it just me or did it seem like da Vinci was coming on to him? It's just baffling that this is the way many people within the industry approach/portray this, and I feel like it could have a lot to do with marketing these games.
ReplyDeleteI agree, the context of the scene on its own is a little bit uncomfortable, especially with the way Leonardo essentially admits his homosexuality, chooses to put his arm around Ezio while waiting for a reaction, and then removes it after his confusion is voiced-- it plays upon the expectation that all gay men are predatory, which definitely isn't one that needs any more traction in the gaming community.
DeleteHowever, thankfully the scene is a fairly poor representation of the portrayal of Leonardo's sexuality (I chose it mostly because it's one of the shortest scenes to draw attention to his orientation). Leonardo, outside of this, is a close friend of Ezio who has provided him with weaponry for many years. The pair have travelled together and Leonardo has, prior to now, never made any predatory moves toward him-- though there has been implied attraction. Furthermore, Leonardo gains a lover, Salai, in DLC for the game, and the pair are depicted as being in a healthy, loving relationship. Leonardo is kidnapped, and Salai must recruit Ezio to save his partner: Ezio expresses discomfort with this at first, but after spending time with Salai, comes to the conclusion that 'he approves' of their relationship.
I thought that Leonardo's partnership with Salai was portrayed very tastefully, and I liked the fact that, once Ezio had realised his best friend's homosexuality, he was fine with continuing their friendship-- they converse as normal, journey together, and nothing ultimately changes between them. Ezio is considered to be a badass role model by the Assassin's Creed fandom, and the fact he has a gay best friend was something I loved-- it modeled to players the fact that if their friends ever come out to them, they should be loving and accepting of it, an important message to spread, in my opinion.