From researching and playing games for the
assignment, I realised that games can evoke an emotional response from players.
I had previously dismissed this notion as I am not a gamer myself. I wondered
how a mechanical and artificial media product could elicit a real response.
After playing But That Was Yesterday, I realised that it was possible as I had
my own emotional reaction to the game. The premise and storyline is relatable,
making it compelling. I’m sure that not all games will have this effect but my
experience of playing some of the cecil games far exceeded my expectations.
Initially some of the games were frustrating as there is a learning curve and
some rely on pre-knowledge in terms of the logic of play. These aspects only
enhance the gameplay experience as there is satisfaction in figuring it out.
There is satisfaction and a sense of achievement in this. However, the main
affective factor for me when playing games comes from the lesson or moral of
the story so to speak. The lesson that comes from having worked through the
levels, acquiring skills and ultimately reaching the end. What is the message
at the end? But That Was Yesterday ultimately has an upbeat, hopeful message of
moving on from the past. This representation of the human condition is what
makes the game so interesting and compelling.
Essentially, gameplay is about an
experience. This experience can be thought-provoking and revealing. They
shouldn’t just be viewed as repetitive or violent. Games can certainly have
positive outcomes.
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