Friday, February 15, 2013

Affect in video games




From researching and playing games for the assignment, I realised that games can evoke an emotional response from players. I had previously dismissed this notion as I am not a gamer myself. I wondered how a mechanical and artificial media product could elicit a real response. After playing But That Was Yesterday, I realised that it was possible as I had my own emotional reaction to the game. The premise and storyline is relatable, making it compelling. I’m sure that not all games will have this effect but my experience of playing some of the cecil games far exceeded my expectations. Initially some of the games were frustrating as there is a learning curve and some rely on pre-knowledge in terms of the logic of play. These aspects only enhance the gameplay experience as there is satisfaction in figuring it out. There is satisfaction and a sense of achievement in this. However, the main affective factor for me when playing games comes from the lesson or moral of the story so to speak. The lesson that comes from having worked through the levels, acquiring skills and ultimately reaching the end. What is the message at the end? But That Was Yesterday ultimately has an upbeat, hopeful message of moving on from the past. This representation of the human condition is what makes the game so interesting and compelling.
Essentially, gameplay is about an experience. This experience can be thought-provoking and revealing. They shouldn’t just be viewed as repetitive or violent. Games can certainly have positive outcomes.

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