I figure since this is my last post of the semester on the
last day of semester, it’s appropriate to write a post about rage quitting. I
pride myself (somewhat absurdly) on the fact that I very, very, very rarely
rage quit. It’s to do with stubbornness in general, but I also feel like once I
start a task I must finish it until it’s done.
I can be stuck for hours on a level in Machinerium or Portal without
giving up; I can play the same 30 seconds of game play in Hotline Miami fifty times until I stop dying ; I’ve spend a whole
day playing one level of Cave Story just
to get the run time I wanted. Basically,
I’M NOT A QUITTER, OK?
But one game finally toppled me, and it came from somewhere
I’d never have expected. I am sad to say that I rage quit Unmanned. It’s not a “difficult” game, there aren’t really puzzle
challenges that you can either succeed in or fail. What broke me down were the
seemingly arbitrary decisions you have to make, and the consequences of these
decisions.
You are in game. You are shaving. You can either choose to
agree that it’s a “delight”, a “tedious duty”, or a “challenge”. This kills me because there is no obvious “right”
answer. No amount of skill that I have, physically or mentally, can help me
choose the right answer. But once I have chosen it, and a few similar ones
after it, I get a badge! But then I miss a badge. My friend who’s watching over
my shoulder, who’s played the game before, tells me I’ve done something wrong
to miss that badge. If I want to go back I’ll have to start the game again
(which is much easier to do in choose-your-path books or online text adventures,
not here). So I carry on. Another, similar “challenge” where I’m driving and am
asked questions. I miss both badges.
And then I quit. For
pretty much the first time ever. Unmanned,
and how it makes skill irrelevant, its seemingly random outcomes, has
bested me.
The mechanics of its agency has done this to me. For me, agency implies an ability to make informed decisions, and not just
meaningful decisions. Walking around the world of Half Life 2 I use agency. However if there was a blackout, and I
couldn’t see anything, it would feel like that agency was revoked. And for me, Unmanned feels a bit like a blackout. I
may as well be “choosing” the answers blindly for all the good my thinking
about them does. And this structure is
diametrically opposed to games like Super
Mario where if you try hard enough, if you gain enough skill or muscle
memory, you can succeed!
In Unmanned, the
decisions are meaningful, but impossible to be informed. And this just kills
me.
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