As someone who
has never played one, I find the concept of MMORG’s intriguing. I can
appreciate how they can be alluring and a consuming form of entertainment. The social element to these games that provide a compelling dimension and
the reason many participate and find friendship through the shared experience.
It seems, for some, the bonds forged on quests or conquering the enemy extends beyond banter.
This article from
the New York Times tells the story of two people who met within the World of
Warcraft game, romanced and have become a couple. They had chatted within the
confines of the game for a couple of months then took the step of meeting up in
person. Interestingly the article is not published in the Technology pages, but
the “Fashion and Style” section and makes the case that gamers are real people
too. It implies that with 12 million people playing the game, it may be fertile
(virtual) ground for meeting a partner as, in comparison, the leading match
making site has a subscriber base less than one sixth the size. Two people in the
tutorial today mentioned they knew couples that had met through MMORG’s.
It highlights
that not everyone’s game experience is the same, or their motive for playing
the game.
To meet in a form
represented as an avatar and then again physical manifestation must be
interesting. But maybe the
process of getting to know someone well in-game is not that different from navigating
through the layers of social conventions in the “real world”.
People will seek out people... and hopefully have a little fun along the way. That game is never
over…Happy Valentines Day.
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