The discussion surrounding video games and addiction has
been trivial to say the least. I would go as far as to say that 80% of the
people in this forum have been addicted to some form of game at one point or
another. But how far did this addiction go? And how far is the addiction to a
simple video game capable of going? As
stated in our lecture Clark and Bakker do not use the term addiction but rather
the term ‘problematic use’ which is defined as “The state of powerlessness a
person experiences when, despite attempts to stop or reduce their usage, they
are unable to walk away from a game (or substance, or behaviour) even in the
face of persistent and deleterious effects on their life”. So though 80% of us
may have considered ourselves ‘addicted’ to a game at some point or another did
it really start negatively affecting your life? When looking at the definition
above of ‘problematic use’ I would say I have never been affected as badly as
the terms in the definition stipulate. However I have considered myself
addicted to a game in the past. I believe that the point made in the lecture
about immersion and it being addictive is very valid. The ability to draw one
away from reality is perhaps the most alluring of all the qualities found
within a game. I have one example of an
old friend from high school who became highly addicted to the game World of War
Craft. Previously I did not believe that video games could adversely affect one’s
life yet in his case I believe it did. The game literally consumed him to the
point where he stopped going to work and stopped going out both at night and
during the day. Regardless of whether one wants to use the term problematic use
or addiction the outcome and the meaning is essentially the same. I guess this
can be called ‘Situated Immersion’.
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